General objective of this project

The goal of this project is to design two open-source plugins for Blender, which is a computer graphics software. One of these plugin will be able to render and animate crowds, and the other one to design environments by making different elements such as rivers and mountains automatically interact to produce realistic scenes. Although this kind of software is already developed in the Computer Graphics industry, it is often unavailable to the public and not of free use.

Rendering from the Hobbit Scene taken from The Hobbit

Blender

Blender is a free software of 3D animation. See their website.

State of the art

Here is a brief state of the art, more informations will be provided on each work package page.

Crowds

We mainly based our work on an article called PLEdestrians A Least-Effort Approach to Crowd Simulation (some images are on the website of the article).

Simulated crowd from PLE Real scene
Simulated crowd from PLE Real scene

Envs

We thought the ideas presented in “A declarative approach to procedural modeling of virtual worlds”, Smelik et al were really interesting, and we tried to implement the same ideas into blender.

Simulated crowd from "A declarative approach to procedural modeling of virtual worlds"

Simulated crowd from “A declarative approach to procedural modeling of virtual worlds”

Work packages

We split our teams into different working packages. In bold are the heads of each work package.

Support and contact

Please get in touch with rmonat if you want more informations concerning this project.